What an incredible new smell I've discovered.
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After dinner SG, Ratz and I went to the bowling alley behind Otani called Capris Lanes. Bowling like the board games I have come to realize is actually a pretty great thing. Why? Well unlike a bar where more times than not you'll stand around in tight clustered groups attempting to fend off some unseen predator while shouting at each other in nearly incomprehensible conversations bowling is social. You get a lane, get a table, purchase some pitchers and start bowling while hanging out and talking. It's laid back, there's generally not a long line to get more booze and for whatever reason hair bands never sounded so good. My only complaint for which I'm sure some people will grumble about (freedom to stink up my shit or something) is that walking into a bowling alley was equivalent to smoking a years worth of cigarettes. Not anymore, apparently the smoking ban that passed in Columbus also affected bowling alleys. Do you have any idea the smells you will smell when you walk into a smoke free bowling alley? It's really disconcerting. Think thirty years of sweaty shoes, throw in a hint of old cigarette, shake with the smell of greasy pizza and bar food and you my friend are smelling a bowling alley in it's RAW unadulterated majesty.
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If you have not played Carcassonne then you can ignore the rest of this but if you have you may be interested to learn about "Hunters and Gatherers".
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Hunters are placed in the fields/meadows and are played much like farmers. You score them at the end of the game by counting up the number of deer, orak and mammoth that are in the meadow that your hunter is in (2 points per animal). The only catch is that if there is a tiger in your meadow this negates your ability to count a deer (It's a one to one thing, one tiger eats one deer, orak and mammoth are immune though). Other players can lessen the worth of your hunter by placing tiles that will put tigers in your hunters meadow.
Gatherers are analogous to knights and are placed in forests. The forests in shape resemble the cities in the original game. While cities are relatively easy to finish forests are harder to complete and you do not score incomplete forests at the end of the game. When you finish a forest your score it like you would a city and if there is a gold nugget in your forest then you can take a special resource card which have various special landmarks on them.
The last aspect to "Hunters and Gatherers" is the river systems and the fisherman and huts that you can place on the rivers. A river system starts at one spring/lake and continues until all it's ends are finished with a lake, in a way rivers are like roads in the original game and meeples placed on a river score it just like thieves do. The only difference is that any fish that are in a segment of the river that your fisherman is on count as one point in addition to the one point for ever segment in your finished river segment. Where it gets interesting is that at any time when you lay a tile down that has a river you can place a hut on the river (as long as no one else has done this on that river system) which then gives you ownership of that river system. This can be important at the end of the game when players with a hut on a river systems get to count up all the fish in that system and add it to their final score.
If you haven't ever played the original game then this is all meaningless but if you have what's really nice is that the underlying gameplay is the same but there are little differences that put together make it enough different that it is worth buying and playing. I ended up losing in part because I placed meeples on forests that did not get finished and ignored the rivers which ended up being more important. In the original game roads give you little piddly points but usually don't decide a game for you.
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